create something to help other person: be used to be nice

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to be nice 1.00
be motivated by it make you feel good 0.79
be used to make person happy 0.79
causes you will feel good 0.78
causes good feel 0.78
causes feel good 0.78
be motivated by you be kind 0.77
be motivated by feel yourself good 0.76
be motivated by feel helpful 0.76
be used to make person comfortable 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.51
¬ Salient(create something to help other person, be used to be nice)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.07
¬ Typical(create something to help other person, be motivated by it make you feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.09
¬ Typical(create something to help other person, causes you will feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.15
¬ Typical(create something to help other person, be used to make person happy)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.12
¬ Typical(create something to help other person, causes good feel)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.09
¬ Typical(create something to help other person, be motivated by you be kind)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.14
¬ Typical(create something to help other person, be motivated by feel yourself good)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.20
¬ Typical(create something to help other person, causes feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.14
¬ Typical(create something to help other person, be motivated by feel helpful)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.71
Typical(create something to help other person, be used to be nice)
Evidence: 0.21
¬ Typical(create something to help other person, be used to make person comfortable)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.90
¬ Plausible(create something to help other person, causes feel good)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.93
¬ Plausible(create something to help other person, be used to make person happy)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.63
¬ Salient(create something to help other person, causes feel good)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.97
¬ Plausible(create something to help other person, be motivated by it make you feel good)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.96
¬ Plausible(create something to help other person, causes you will feel good)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.69
¬ Salient(create something to help other person, be used to make person happy)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.96
¬ Plausible(create something to help other person, causes good feel)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.92
¬ Plausible(create something to help other person, be used to make person comfortable)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.94
¬ Plausible(create something to help other person, be motivated by feel yourself good)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.96
¬ Plausible(create something to help other person, be motivated by you be kind)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.72
¬ Salient(create something to help other person, be motivated by it make you feel good)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.95
¬ Plausible(create something to help other person, be motivated by feel helpful)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.69
¬ Salient(create something to help other person, be motivated by feel yourself good)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.72
¬ Salient(create something to help other person, causes you will feel good)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.69
¬ Salient(create something to help other person, be used to make person comfortable)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.74
¬ Salient(create something to help other person, causes good feel)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.73
¬ Salient(create something to help other person, be motivated by you be kind)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.76
¬ Salient(create something to help other person, be motivated by feel helpful)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.92
¬ Remarkable(create something to help other person, be used to make person happy)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.87
¬ Remarkable(create something to help other person, be used to make person comfortable)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.92
¬ Remarkable(create something to help other person, causes good feel)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.92
¬ Remarkable(create something to help other person, causes feel good)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.96
¬ Remarkable(create something to help other person, be motivated by it make you feel good)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.90
¬ Remarkable(create something to help other person, be motivated by feel helpful)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.95
¬ Remarkable(create something to help other person, causes you will feel good)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.93
¬ Remarkable(create something to help other person, be motivated by feel yourself good)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.56
Remarkable(create something to help other person, be used to be nice)
Evidence: 0.94
¬ Remarkable(create something to help other person, be motivated by you be kind)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.51
Salient(create something to help other person, be used to be nice)
Evidence: 0.71
¬ Typical(create something to help other person, be used to be nice)
Evidence: 0.56
¬ Remarkable(create something to help other person, be used to be nice)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.66
Plausible(create something to help other person, be used to be nice)
Evidence: 0.71
¬ Typical(create something to help other person, be used to be nice)