create something to help other person: causes happines

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes happines 1.00
causes hapiness 0.79
causes other person be help 0.77
causes make money 0.77
causes someone to become milionaire 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.78
Plausible(create something to help other person, causes happines)
Evidence: 0.64
¬ Salient(create something to help other person, causes happines)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.59
Typical(create something to help other person, causes happines)
Evidence: 0.05
¬ Typical(create something to help other person, causes other person be help)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.59
Typical(create something to help other person, causes happines)
Evidence: 0.24
¬ Typical(create something to help other person, causes make money)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.78
Plausible(create something to help other person, causes happines)
Evidence: 0.61
¬ Plausible(create something to help other person, causes hapiness)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.64
Salient(create something to help other person, causes happines)
Evidence: 0.49
¬ Salient(create something to help other person, causes hapiness)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.64
Salient(create something to help other person, causes happines)
Evidence: 0.36
¬ Salient(create something to help other person, causes someone to become milionaire)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.78
Plausible(create something to help other person, causes happines)
Evidence: 0.62
¬ Plausible(create something to help other person, causes someone to become milionaire)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.78
Plausible(create something to help other person, causes happines)
Evidence: 0.92
¬ Plausible(create something to help other person, causes make money)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.31
Remarkable(create something to help other person, causes happines)
Evidence: 0.35
¬ Remarkable(create something to help other person, causes hapiness)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.78
Plausible(create something to help other person, causes happines)
Evidence: 0.99
¬ Plausible(create something to help other person, causes other person be help)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.31
Remarkable(create something to help other person, causes happines)
Evidence: 0.34
¬ Remarkable(create something to help other person, causes someone to become milionaire)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.64
Salient(create something to help other person, causes happines)
Evidence: 0.77
¬ Salient(create something to help other person, causes make money)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.59
Typical(create something to help other person, causes happines)
Evidence: 0.83
¬ Typical(create something to help other person, causes hapiness)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.64
Salient(create something to help other person, causes happines)
Evidence: 0.93
¬ Salient(create something to help other person, causes other person be help)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.59
Typical(create something to help other person, causes happines)
Evidence: 0.84
¬ Typical(create something to help other person, causes someone to become milionaire)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.31
Remarkable(create something to help other person, causes happines)
Evidence: 0.72
¬ Remarkable(create something to help other person, causes make money)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.31
Remarkable(create something to help other person, causes happines)
Evidence: 0.85
¬ Remarkable(create something to help other person, causes other person be help)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.64
Salient(create something to help other person, causes happines)
Evidence: 0.59
¬ Typical(create something to help other person, causes happines)
Evidence: 0.31
¬ Remarkable(create something to help other person, causes happines)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.78
Plausible(create something to help other person, causes happines)
Evidence: 0.59
¬ Typical(create something to help other person, causes happines)