creativity: be important for graphic designing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents trait
Weight: 0.68
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Weight: 0.67
, characteristic
Weight: 0.66
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Weight: 0.66
, talent
Weight: 0.64
Siblings passion
Weight: 0.36
, imagination
Weight: 0.36
, enthusiasm
Weight: 0.35
, intellect
Weight: 0.35
, honesty
Weight: 0.34

Related properties

Property Similarity
be important for graphic designing 1.00
be important for designing 0.90
be important to graphic designers 0.90
be important to designers 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(creativity, be important for graphic designing)
Evidence: 0.91
¬ Salient(creativity, be important for graphic designing)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Salient(creativity, be important for graphic designing)
Evidence: 0.79
¬ Salient(creativity, be important to graphic designers)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.82
Typical(creativity, be important for graphic designing)
Evidence: 0.49
¬ Typical(creativity, be important to graphic designers)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.82
Plausible(creativity, be important for graphic designing)
Evidence: 0.60
¬ Plausible(creativity, be important to graphic designers)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.82
Typical(creativity, be important for graphic designing)
Evidence: 0.11
¬ Typical(creativity, be important to designers)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.91
Salient(creativity, be important for graphic designing)
Evidence: 0.62
¬ Salient(creativity, be important to designers)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.82
Plausible(creativity, be important for graphic designing)
Evidence: 0.36
¬ Plausible(creativity, be important to designers)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.72
Remarkable(creativity, be important for graphic designing)
Evidence: 0.86
¬ Remarkable(creativity, be important to graphic designers)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.72
Remarkable(creativity, be important for graphic designing)
Evidence: 0.95
¬ Remarkable(creativity, be important to designers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.91
Salient(creativity, be important for graphic designing)
Evidence: 0.82
¬ Typical(creativity, be important for graphic designing)
Evidence: 0.72
¬ Remarkable(creativity, be important for graphic designing)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.82
Plausible(creativity, be important for graphic designing)
Evidence: 0.82
¬ Typical(creativity, be important for graphic designing)