creep: give amount

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents property
Weight: 0.57
, hit
Weight: 0.56
, thing
Weight: 0.55
, problem
Weight: 0.54
Siblings slide
Weight: 0.32
, brussels sprout
Weight: 0.32
, fall
Weight: 0.32
, tick
Weight: 0.32
, sink
Weight: 0.32

Related properties

Property Similarity
give amount 1.00
give amount of gold 0.89
give random amount 0.87
give random amount of gold 0.83
be given air time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.44
Plausible(creep, give amount)
Evidence: 0.39
¬ Salient(creep, give amount)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.43
Remarkable(creep, give amount)
Evidence: 0.37
¬ Remarkable(creep, give amount of gold)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.43
Remarkable(creep, give amount)
Evidence: 0.50
¬ Remarkable(creep, give random amount of gold)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.50
Typical(creep, give amount)
Evidence: 0.72
¬ Typical(creep, give random amount)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.43
Remarkable(creep, give amount)
Evidence: 0.66
¬ Remarkable(creep, give random amount)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.43
Remarkable(creep, give amount)
Evidence: 0.53
¬ Remarkable(creep, be given air time)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.44
Plausible(creep, give amount)
Evidence: 0.72
¬ Plausible(creep, give random amount)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.89
Evidence: 0.50
Typical(creep, give amount)
Evidence: 0.93
¬ Typical(creep, give amount of gold)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.39
Salient(creep, give amount)
Evidence: 0.79
¬ Salient(creep, give random amount)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.50
Typical(creep, give amount)
Evidence: 0.84
¬ Typical(creep, be given air time)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.44
Plausible(creep, give amount)
Evidence: 0.78
¬ Plausible(creep, be given air time)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.50
Typical(creep, give amount)
Evidence: 0.98
¬ Typical(creep, give random amount of gold)
0.36
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.89
Evidence: 0.39
Salient(creep, give amount)
Evidence: 0.86
¬ Salient(creep, give amount of gold)
0.34
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.89
Evidence: 0.44
Plausible(creep, give amount)
Evidence: 0.99
¬ Plausible(creep, give amount of gold)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.44
Plausible(creep, give amount)
Evidence: 0.94
¬ Plausible(creep, give random amount of gold)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.39
Salient(creep, give amount)
Evidence: 0.81
¬ Salient(creep, be given air time)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.39
Salient(creep, give amount)
Evidence: 0.97
¬ Salient(creep, give random amount of gold)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.39
Salient(creep, give amount)
Evidence: 0.50
¬ Typical(creep, give amount)
Evidence: 0.43
¬ Remarkable(creep, give amount)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.44
Plausible(creep, give amount)
Evidence: 0.50
¬ Typical(creep, give amount)