creep: give amount of gold

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents property
Weight: 0.57
, hit
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, thing
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, problem
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Siblings slide
Weight: 0.32
, brussels sprout
Weight: 0.32
, fall
Weight: 0.32
, tick
Weight: 0.32
, sink
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Related properties

Property Similarity
give amount of gold 1.00
give random amount of gold 0.91
give amount 0.89
give random amount 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(creep, give amount of gold)
Evidence: 0.86
¬ Salient(creep, give amount of gold)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(creep, give amount of gold)
Evidence: 0.94
¬ Plausible(creep, give random amount of gold)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(creep, give amount of gold)
Evidence: 0.44
¬ Plausible(creep, give amount)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.93
Typical(creep, give amount of gold)
Evidence: 0.50
¬ Typical(creep, give amount)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.93
Typical(creep, give amount of gold)
Evidence: 0.98
¬ Typical(creep, give random amount of gold)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.86
Salient(creep, give amount of gold)
Evidence: 0.39
¬ Salient(creep, give amount)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.86
Salient(creep, give amount of gold)
Evidence: 0.97
¬ Salient(creep, give random amount of gold)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.99
Plausible(creep, give amount of gold)
Evidence: 0.72
¬ Plausible(creep, give random amount)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.93
Typical(creep, give amount of gold)
Evidence: 0.72
¬ Typical(creep, give random amount)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.86
Salient(creep, give amount of gold)
Evidence: 0.79
¬ Salient(creep, give random amount)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.37
Remarkable(creep, give amount of gold)
Evidence: 0.43
¬ Remarkable(creep, give amount)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.37
Remarkable(creep, give amount of gold)
Evidence: 0.50
¬ Remarkable(creep, give random amount of gold)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.37
Remarkable(creep, give amount of gold)
Evidence: 0.66
¬ Remarkable(creep, give random amount)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.86
Salient(creep, give amount of gold)
Evidence: 0.93
¬ Typical(creep, give amount of gold)
Evidence: 0.37
¬ Remarkable(creep, give amount of gold)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(creep, give amount of gold)
Evidence: 0.93
¬ Typical(creep, give amount of gold)