curve: be in video games segmented

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.60
, factor
Weight: 0.58
, thing
Weight: 0.56
, feature
Weight: 0.56
Siblings parabola
Weight: 0.60
, spline
Weight: 0.49
, ellipse
Weight: 0.44
, semicircle
Weight: 0.34
, bend
Weight: 0.32

Related properties

Property Similarity
be in video games segmented 1.00
be in video games 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.59
Plausible(curve, be in video games segmented)
Evidence: 0.53
¬ Salient(curve, be in video games segmented)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.38
Remarkable(curve, be in video games segmented)
Evidence: 0.26
¬ Remarkable(curve, be in video games)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.53
Salient(curve, be in video games segmented)
Evidence: 0.36
¬ Salient(curve, be in video games)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.59
Plausible(curve, be in video games segmented)
Evidence: 0.50
¬ Plausible(curve, be in video games)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.71
Typical(curve, be in video games segmented)
Evidence: 0.70
¬ Typical(curve, be in video games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.53
Salient(curve, be in video games segmented)
Evidence: 0.71
¬ Typical(curve, be in video games segmented)
Evidence: 0.38
¬ Remarkable(curve, be in video games segmented)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.59
Plausible(curve, be in video games segmented)
Evidence: 0.71
¬ Typical(curve, be in video games segmented)