customer: be important in hospitality industry

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer user
Weight: 0.65
, fan
Weight: 0.64
, constituent
Weight: 0.63
, business people
Weight: 0.62
Siblings employer
Weight: 0.63
, staff
Weight: 0.62
, intel
Weight: 0.60
, asset
Weight: 0.59
, john deere
Weight: 0.58

Related properties

Property Similarity
be important in hospitality industry 1.00
be important to business 0.76
be important in retailing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.35
¬ Remarkable(customer, be important in hospitality industry)
Evidence: 0.73
¬ Remarkable(employer, be important to business)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.69
Plausible(customer, be important in hospitality industry)
Evidence: 0.73
Remarkable(employer, be important to business)
Evidence: 0.82
¬ Plausible(employer, be important to business)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.69
Plausible(customer, be important in hospitality industry)
Evidence: 0.61
¬ Salient(customer, be important in hospitality industry)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Typical(customer, be important in hospitality industry)
Evidence: 0.75
¬ Typical(customer, be important to business)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.85
Typical(customer, be important in hospitality industry)
Evidence: 0.83
¬ Typical(customer, be important in retailing)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.69
Plausible(customer, be important in hospitality industry)
Evidence: 0.74
¬ Plausible(customer, be important to business)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.69
Plausible(customer, be important in hospitality industry)
Evidence: 0.79
¬ Plausible(customer, be important in retailing)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.61
Salient(customer, be important in hospitality industry)
Evidence: 0.85
¬ Salient(customer, be important to business)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.61
Salient(customer, be important in hospitality industry)
Evidence: 0.85
¬ Salient(customer, be important in retailing)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.35
Remarkable(customer, be important in hospitality industry)
Evidence: 0.64
¬ Remarkable(customer, be important in retailing)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.35
Remarkable(customer, be important in hospitality industry)
Evidence: 0.73
¬ Remarkable(customer, be important to business)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.61
Salient(customer, be important in hospitality industry)
Evidence: 0.85
¬ Typical(customer, be important in hospitality industry)
Evidence: 0.35
¬ Remarkable(customer, be important in hospitality industry)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.69
Plausible(customer, be important in hospitality industry)
Evidence: 0.85
¬ Typical(customer, be important in hospitality industry)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.35
¬ Remarkable(customer, be important in hospitality industry)
Evidence: 0.84
¬ Typical(employer, be important to business)