damage: be 2x greater than flux damage

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be 2x greater than flux damage 1.00
be inversely proportional anyway to range 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(damage, be 2x greater than flux damage)
Evidence: 0.97
¬ Salient(damage, be 2x greater than flux damage)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Salient(damage, be 2x greater than flux damage)
Evidence: 0.98
¬ Typical(damage, be 2x greater than flux damage)
Evidence: 0.45
¬ Remarkable(damage, be 2x greater than flux damage)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(damage, be 2x greater than flux damage)
Evidence: 0.98
¬ Typical(damage, be 2x greater than flux damage)