damage: be bad in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.63
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Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
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Weight: 0.55

Related properties

Property Similarity
be bad in games 1.00
be in games 0.94
be in game 0.86
be in games in range 0.80
is spread in game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.24
¬ Salient(damage, be bad in games)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.03
¬ Plausible(damage, be in games)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.24
Salient(damage, be bad in games)
Evidence: 0.04
¬ Salient(damage, be in games)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.19
Remarkable(damage, be bad in games)
Evidence: 0.04
¬ Remarkable(damage, be in games)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.61
Typical(damage, be bad in games)
Evidence: 0.20
¬ Typical(damage, be in games)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.06
¬ Plausible(damage, be in game)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.24
Salient(damage, be bad in games)
Evidence: 0.08
¬ Salient(damage, be in game)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.01
¬ Plausible(damage, be in games in range)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.24
Salient(damage, be bad in games)
Evidence: 0.01
¬ Salient(damage, be in games in range)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.19
Remarkable(damage, be bad in games)
Evidence: 0.09
¬ Remarkable(damage, be in game)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.19
Remarkable(damage, be bad in games)
Evidence: 0.01
¬ Remarkable(damage, be in games in range)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.61
Typical(damage, be bad in games)
Evidence: 0.25
¬ Typical(damage, be in game)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.61
Typical(damage, be bad in games)
Evidence: 0.14
¬ Typical(damage, be in games in range)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.61
Typical(damage, be bad in games)
Evidence: 0.55
¬ Typical(damage, is spread in game)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.24
Salient(damage, be bad in games)
Evidence: 0.34
¬ Salient(damage, is spread in game)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.41
¬ Plausible(damage, is spread in game)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.19
Remarkable(damage, be bad in games)
Evidence: 0.33
¬ Remarkable(damage, is spread in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.24
Salient(damage, be bad in games)
Evidence: 0.61
¬ Typical(damage, be bad in games)
Evidence: 0.19
¬ Remarkable(damage, be bad in games)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.34
Plausible(damage, be bad in games)
Evidence: 0.61
¬ Typical(damage, be bad in games)