damage: be between cars resolved

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be between cars resolved 1.00
be on cars delayed 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.65
Plausible(damage, be between cars resolved)
Evidence: 0.57
¬ Salient(damage, be between cars resolved)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.57
Salient(damage, be between cars resolved)
Evidence: 0.80
¬ Typical(damage, be between cars resolved)
Evidence: 0.34
¬ Remarkable(damage, be between cars resolved)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.65
Plausible(damage, be between cars resolved)
Evidence: 0.80
¬ Typical(damage, be between cars resolved)