damage: be blocked card

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be blocked card 1.00
be blocked by friendly players 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.45
Plausible(damage, be blocked card)
Evidence: 0.10
¬ Salient(damage, be blocked card)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.07
Remarkable(damage, be blocked card)
Evidence: 0.13
¬ Remarkable(damage, be blocked by friendly players)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.10
Salient(damage, be blocked card)
Evidence: 0.21
¬ Salient(damage, be blocked by friendly players)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.31
Typical(damage, be blocked card)
Evidence: 0.53
¬ Typical(damage, be blocked by friendly players)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.45
Plausible(damage, be blocked card)
Evidence: 0.69
¬ Plausible(damage, be blocked by friendly players)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.10
Salient(damage, be blocked card)
Evidence: 0.31
¬ Typical(damage, be blocked card)
Evidence: 0.07
¬ Remarkable(damage, be blocked card)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.45
Plausible(damage, be blocked card)
Evidence: 0.31
¬ Typical(damage, be blocked card)