damage: be dealt to enemies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be dealt to enemies 1.00
is dealt 0.87
be dealt throughout turn handled 0.81
be dealt to champions 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.86
Plausible(damage, be dealt to enemies)
Evidence: 0.36
¬ Salient(damage, be dealt to enemies)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.59
Typical(damage, be dealt to enemies)
Evidence: 0.17
¬ Typical(damage, is dealt)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.86
Plausible(damage, be dealt to enemies)
Evidence: 0.65
¬ Plausible(damage, is dealt)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.36
Salient(damage, be dealt to enemies)
Evidence: 0.32
¬ Salient(damage, is dealt)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.28
Remarkable(damage, be dealt to enemies)
Evidence: 0.56
¬ Remarkable(damage, is dealt)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.36
Salient(damage, be dealt to enemies)
Evidence: 0.59
¬ Typical(damage, be dealt to enemies)
Evidence: 0.28
¬ Remarkable(damage, be dealt to enemies)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Plausible(damage, be dealt to enemies)
Evidence: 0.59
¬ Typical(damage, be dealt to enemies)