damage: be determined

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be determined 1.00
be per second determined 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.57
Plausible(damage, be determined)
Evidence: 0.22
¬ Salient(damage, be determined)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.31
Remarkable(damage, be determined)
Evidence: 0.17
¬ Remarkable(damage, be per second determined)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.22
Salient(damage, be determined)
Evidence: 0.28
¬ Salient(damage, be per second determined)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.57
Plausible(damage, be determined)
Evidence: 0.81
¬ Plausible(damage, be per second determined)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.21
Typical(damage, be determined)
Evidence: 0.62
¬ Typical(damage, be per second determined)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.22
Salient(damage, be determined)
Evidence: 0.21
¬ Typical(damage, be determined)
Evidence: 0.31
¬ Remarkable(damage, be determined)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.57
Plausible(damage, be determined)
Evidence: 0.21
¬ Typical(damage, be determined)