damage: be from talents calculated

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be from talents calculated 1.00
be calculated for dot skills 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.12
Plausible(damage, be from talents calculated)
Evidence: 0.14
¬ Salient(damage, be from talents calculated)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.18
Remarkable(damage, be from talents calculated)
Evidence: 0.08
¬ Remarkable(damage, be calculated for dot skills)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.14
Salient(damage, be from talents calculated)
Evidence: 0.09
¬ Salient(damage, be calculated for dot skills)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.12
Plausible(damage, be from talents calculated)
Evidence: 0.09
¬ Plausible(damage, be calculated for dot skills)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.30
Typical(damage, be from talents calculated)
Evidence: 0.35
¬ Typical(damage, be calculated for dot skills)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.14
Salient(damage, be from talents calculated)
Evidence: 0.30
¬ Typical(damage, be from talents calculated)
Evidence: 0.18
¬ Remarkable(damage, be from talents calculated)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.12
Plausible(damage, be from talents calculated)
Evidence: 0.30
¬ Typical(damage, be from talents calculated)