damage: be in games in range

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be in games in range 1.00
be in games 0.86
be bad in games 0.80
be in game 0.80
is spread in game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(damage, be in games in range)
Evidence: 0.01
¬ Salient(damage, be in games in range)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.01
Plausible(damage, be in games in range)
Evidence: 0.03
¬ Plausible(damage, be in games)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.01
Salient(damage, be in games in range)
Evidence: 0.04
¬ Salient(damage, be in games)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.01
Remarkable(damage, be in games in range)
Evidence: 0.04
¬ Remarkable(damage, be in games)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.01
Plausible(damage, be in games in range)
Evidence: 0.06
¬ Plausible(damage, be in game)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.01
Salient(damage, be in games in range)
Evidence: 0.08
¬ Salient(damage, be in game)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.01
Remarkable(damage, be in games in range)
Evidence: 0.09
¬ Remarkable(damage, be in game)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.14
Typical(damage, be in games in range)
Evidence: 0.20
¬ Typical(damage, be in games)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.01
Remarkable(damage, be in games in range)
Evidence: 0.19
¬ Remarkable(damage, be bad in games)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.14
Typical(damage, be in games in range)
Evidence: 0.25
¬ Typical(damage, be in game)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.01
Salient(damage, be in games in range)
Evidence: 0.24
¬ Salient(damage, be bad in games)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.01
Plausible(damage, be in games in range)
Evidence: 0.34
¬ Plausible(damage, be bad in games)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.01
Remarkable(damage, be in games in range)
Evidence: 0.33
¬ Remarkable(damage, is spread in game)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.01
Salient(damage, be in games in range)
Evidence: 0.34
¬ Salient(damage, is spread in game)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.01
Plausible(damage, be in games in range)
Evidence: 0.41
¬ Plausible(damage, is spread in game)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.14
Typical(damage, be in games in range)
Evidence: 0.55
¬ Typical(damage, is spread in game)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.14
Typical(damage, be in games in range)
Evidence: 0.61
¬ Typical(damage, be bad in games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(damage, be in games in range)
Evidence: 0.14
¬ Typical(damage, be in games in range)
Evidence: 0.01
¬ Remarkable(damage, be in games in range)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.01
Plausible(damage, be in games in range)
Evidence: 0.14
¬ Typical(damage, be in games in range)