damage: be low in pvp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be low in pvp 1.00
be scaled in pvp 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.72
Plausible(damage, be low in pvp)
Evidence: 0.21
¬ Salient(damage, be low in pvp)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.13
Remarkable(damage, be low in pvp)
Evidence: 0.10
¬ Remarkable(damage, be scaled in pvp)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.21
Salient(damage, be low in pvp)
Evidence: 0.15
¬ Salient(damage, be scaled in pvp)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.72
Plausible(damage, be low in pvp)
Evidence: 0.57
¬ Plausible(damage, be scaled in pvp)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.56
Typical(damage, be low in pvp)
Evidence: 0.42
¬ Typical(damage, be scaled in pvp)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.21
Salient(damage, be low in pvp)
Evidence: 0.56
¬ Typical(damage, be low in pvp)
Evidence: 0.13
¬ Remarkable(damage, be low in pvp)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.72
Plausible(damage, be low in pvp)
Evidence: 0.56
¬ Typical(damage, be low in pvp)