damage: is spread in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
is spread in game 1.00
be spread 0.90
be in game 0.84
be in games 0.78
be bad in games 0.78
be per second in melee weapons spread 0.77
be in games in range 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.41
Plausible(damage, is spread in game)
Evidence: 0.34
¬ Salient(damage, is spread in game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.41
Plausible(damage, is spread in game)
Evidence: 0.06
¬ Plausible(damage, be in game)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.34
Salient(damage, is spread in game)
Evidence: 0.08
¬ Salient(damage, be in game)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.33
Remarkable(damage, is spread in game)
Evidence: 0.09
¬ Remarkable(damage, be in game)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.41
Plausible(damage, is spread in game)
Evidence: 0.03
¬ Plausible(damage, be in games)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.34
Salient(damage, is spread in game)
Evidence: 0.04
¬ Salient(damage, be in games)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.33
Remarkable(damage, is spread in game)
Evidence: 0.04
¬ Remarkable(damage, be in games)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.41
Plausible(damage, is spread in game)
Evidence: 0.01
¬ Plausible(damage, be in games in range)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.34
Salient(damage, is spread in game)
Evidence: 0.01
¬ Salient(damage, be in games in range)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.33
Remarkable(damage, is spread in game)
Evidence: 0.01
¬ Remarkable(damage, be in games in range)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.55
Typical(damage, is spread in game)
Evidence: 0.25
¬ Typical(damage, be in game)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.55
Typical(damage, is spread in game)
Evidence: 0.14
¬ Typical(damage, be in games in range)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.55
Typical(damage, is spread in game)
Evidence: 0.20
¬ Typical(damage, be in games)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.33
Remarkable(damage, is spread in game)
Evidence: 0.19
¬ Remarkable(damage, be bad in games)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.34
Salient(damage, is spread in game)
Evidence: 0.24
¬ Salient(damage, be bad in games)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.41
Plausible(damage, is spread in game)
Evidence: 0.34
¬ Plausible(damage, be bad in games)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.55
Typical(damage, is spread in game)
Evidence: 0.61
¬ Typical(damage, be bad in games)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.33
Remarkable(damage, is spread in game)
Evidence: 0.47
¬ Remarkable(damage, be per second in melee weapons spread)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.55
Typical(damage, is spread in game)
Evidence: 0.97
¬ Typical(damage, be per second in melee weapons spread)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.41
Plausible(damage, is spread in game)
Evidence: 0.99
¬ Plausible(damage, be per second in melee weapons spread)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.34
Salient(damage, is spread in game)
Evidence: 0.97
¬ Salient(damage, be per second in melee weapons spread)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.34
Salient(damage, is spread in game)
Evidence: 0.55
¬ Typical(damage, is spread in game)
Evidence: 0.33
¬ Remarkable(damage, is spread in game)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.41
Plausible(damage, is spread in game)
Evidence: 0.55
¬ Typical(damage, is spread in game)