dance club: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.63
, entertainment
Weight: 0.59
, organization
Weight: 0.59
, place
Weight: 0.57
Siblings folk music
Weight: 0.34
, rap music
Weight: 0.34
, jazz music
Weight: 0.34
, league
Weight: 0.34

Related properties

Property Similarity
be fun 1.00
be used to have fun 0.94
be enjoyable 0.85
be useless but still enjoyable 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.54
¬ Typical(dance club, be fun)
0.40
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.48
Plausible(entertainment, be enjoyable)
Evidence: 0.54
¬ Typical(dance club, be fun)
0.32
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.54
¬ Typical(dance club, be fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.10
Plausible(dance club, be fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)
0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.10
Plausible(dance club, be fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.10
Plausible(dance club, be fun)
Evidence: 0.48
¬ Plausible(entertainment, be enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(dance club, be fun)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.32
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.70
¬ Remarkable(dance club, be fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.25
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.70
¬ Remarkable(dance club, be fun)
Evidence: 0.70
¬ Remarkable(entertainment, be enjoyable)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.70
Remarkable(dance club, be fun)
Evidence: 0.10
¬ Plausible(dance club, be fun)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.48
Plausible(entertainment, be enjoyable)
Evidence: 0.70
Remarkable(dance club, be fun)
Evidence: 0.10
¬ Plausible(dance club, be fun)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.70
Remarkable(dance club, be fun)
Evidence: 0.10
¬ Plausible(dance club, be fun)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.10
Plausible(dance club, be fun)
Evidence: 0.65
¬ Salient(dance club, be fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.10
Plausible(dance club, be fun)
Evidence: 0.14
¬ Plausible(dance club, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.10
Plausible(dance club, be fun)
Evidence: 0.11
¬ Plausible(dance club, be enjoyable)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.54
Typical(dance club, be fun)
Evidence: 0.46
¬ Typical(dance club, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.70
Remarkable(dance club, be fun)
Evidence: 0.75
¬ Remarkable(dance club, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.65
Salient(dance club, be fun)
Evidence: 0.72
¬ Salient(dance club, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.70
Remarkable(dance club, be fun)
Evidence: 0.72
¬ Remarkable(dance club, be enjoyable)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.54
Typical(dance club, be fun)
Evidence: 0.51
¬ Typical(dance club, be enjoyable)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.65
Salient(dance club, be fun)
Evidence: 0.68
¬ Salient(dance club, be enjoyable)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
Salient(dance club, be fun)
Evidence: 0.54
¬ Typical(dance club, be fun)
Evidence: 0.70
¬ Remarkable(dance club, be fun)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.10
Plausible(dance club, be fun)
Evidence: 0.54
¬ Typical(dance club, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.70
¬ Remarkable(dance club, be fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.70
¬ Remarkable(dance club, be fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.70
¬ Remarkable(dance club, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.54
Typical(dance club, be fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.37
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.54
Typical(dance club, be fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.54
Typical(dance club, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)