dance: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents art
Weight: 0.62
, tune
Weight: 0.61
, act
Weight: 0.59
, element
Weight: 0.59
, form
Weight: 0.59
Siblings ballet
Weight: 0.37
, pop music
Weight: 0.33
, karate
Weight: 0.33
, song
Weight: 0.33
, poetry
Weight: 0.33

Related properties

Property Similarity
causes have fun 1.00
be used to have fun 0.95
be motivated by have fun 0.92
be fun 0.91
be used to fun 0.91
be motivated by it be fun 0.90
causes you feel great 0.82
causes you feel happy 0.80
causes you drink too much 0.80
be motivated by have good time 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.20
Plausible(act, be fun)
Evidence: 0.13
¬ Typical(dance, causes have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.20
¬ Plausible(act, be fun)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(dance, causes have fun)
Evidence: 0.58
¬ Remarkable(act, be fun)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(dance, causes have fun)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.95
Evidence: 0.90
¬ Remarkable(dance, causes have fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.20
Plausible(act, be fun)
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.70
¬ Plausible(dance, causes have fun)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.71
Remarkable(song, be used to have fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.66
Remarkable(song, be used to fun)
Evidence: 0.23
¬ Plausible(song, be used to fun)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.85
¬ Salient(dance, causes have fun)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.07
¬ Typical(dance, be motivated by have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.78
¬ Remarkable(dance, be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.82
¬ Remarkable(dance, be used to fun)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.94
¬ Remarkable(dance, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.37
¬ Plausible(dance, be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.75
¬ Salient(dance, be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.82
¬ Salient(dance, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.88
¬ Salient(dance, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.25
¬ Remarkable(dance, causes you drink too much)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.53
¬ Plausible(dance, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.24
¬ Salient(dance, causes you drink too much)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.92
¬ Remarkable(dance, causes you feel great)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.11
¬ Typical(dance, causes you feel great)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.10
¬ Typical(dance, causes you feel happy)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.23
¬ Typical(dance, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.92
¬ Remarkable(dance, causes you feel happy)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.90
Remarkable(dance, causes have fun)
Evidence: 0.90
¬ Remarkable(dance, be motivated by have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.86
¬ Salient(dance, causes you feel great)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.37
¬ Plausible(dance, causes you drink too much)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.87
¬ Salient(dance, causes you feel happy)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.13
¬ Typical(dance, be motivated by have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.81
¬ Plausible(dance, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.84
¬ Salient(dance, be motivated by have good time)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.32
¬ Typical(dance, be fun)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.73
¬ Plausible(dance, causes you feel great)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.70
¬ Plausible(dance, be motivated by have good time)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.76
¬ Plausible(dance, causes you feel happy)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.49
¬ Typical(dance, causes you drink too much)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.85
Salient(dance, causes have fun)
Evidence: 0.13
¬ Typical(dance, causes have fun)
Evidence: 0.90
¬ Remarkable(dance, causes have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.13
¬ Typical(dance, causes have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(dance, causes have fun)
Evidence: 0.47
¬ Typical(act, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.90
¬ Remarkable(dance, causes have fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(dance, causes have fun)
Evidence: 0.42
¬ Typical(song, be used to fun)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.13
Typical(dance, causes have fun)
Evidence: 0.47
¬ Typical(act, be fun)