danger: is closest good for ee boss fights

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents warning
Weight: 0.64
, problem
Weight: 0.64
, consequence
Weight: 0.62
, factor
Weight: 0.62
, risk
Weight: 0.59
Siblings concern
Weight: 0.68
, debris
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, pollution
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Related properties

Property Similarity
is closest good for ee boss fights 1.00
is closest good 0.78
is closest 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.54
Plausible(danger, is closest good for ee boss fights)
Evidence: 0.42
¬ Salient(danger, is closest good for ee boss fights)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.54
Plausible(danger, is closest good for ee boss fights)
Evidence: 0.13
¬ Plausible(danger, is closest good)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.71
Typical(danger, is closest good for ee boss fights)
Evidence: 0.21
¬ Typical(danger, is closest good)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.71
Typical(danger, is closest good for ee boss fights)
Evidence: 0.22
¬ Typical(danger, is closest)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.42
Salient(danger, is closest good for ee boss fights)
Evidence: 0.18
¬ Salient(danger, is closest good)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.30
Remarkable(danger, is closest good for ee boss fights)
Evidence: 0.27
¬ Remarkable(danger, is closest good)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.42
Salient(danger, is closest good for ee boss fights)
Evidence: 0.54
¬ Salient(danger, is closest)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.54
Plausible(danger, is closest good for ee boss fights)
Evidence: 0.78
¬ Plausible(danger, is closest)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.30
Remarkable(danger, is closest good for ee boss fights)
Evidence: 0.77
¬ Remarkable(danger, is closest)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.42
Salient(danger, is closest good for ee boss fights)
Evidence: 0.71
¬ Typical(danger, is closest good for ee boss fights)
Evidence: 0.30
¬ Remarkable(danger, is closest good for ee boss fights)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.54
Plausible(danger, is closest good for ee boss fights)
Evidence: 0.71
¬ Typical(danger, is closest good for ee boss fights)