dead body: disappear in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents body
Weight: 0.68
, object
Weight: 0.65
, debris
Weight: 0.64
, thing
Weight: 0.60
Siblings corpse
Weight: 0.58
, human body
Weight: 0.38
, body part
Weight: 0.36
, dead person
Weight: 0.35
, dead space
Weight: 0.34

Related properties

Property Similarity
disappear in video games 1.00
is video 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.25
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.04
Plausible(debris, is video)
Evidence: 0.56
¬ Typical(dead body, disappear in video games)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.27
Plausible(dead body, disappear in video games)
Evidence: 0.04
¬ Plausible(debris, is video)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.14
¬ Remarkable(dead body, disappear in video games)
Evidence: 0.05
¬ Remarkable(debris, is video)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.04
Plausible(debris, is video)
Evidence: 0.14
Remarkable(dead body, disappear in video games)
Evidence: 0.27
¬ Plausible(dead body, disappear in video games)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.27
Plausible(dead body, disappear in video games)
Evidence: 0.19
¬ Salient(dead body, disappear in video games)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.27
Plausible(dead body, disappear in video games)
Evidence: 0.14
¬ Plausible(dead body, is video)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.19
Salient(dead body, disappear in video games)
Evidence: 0.14
¬ Salient(dead body, is video)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.14
Remarkable(dead body, disappear in video games)
Evidence: 0.13
¬ Remarkable(dead body, is video)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.56
Typical(dead body, disappear in video games)
Evidence: 0.41
¬ Typical(dead body, is video)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.19
Salient(dead body, disappear in video games)
Evidence: 0.56
¬ Typical(dead body, disappear in video games)
Evidence: 0.14
¬ Remarkable(dead body, disappear in video games)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.27
Plausible(dead body, disappear in video games)
Evidence: 0.56
¬ Typical(dead body, disappear in video games)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.14
¬ Remarkable(dead body, disappear in video games)
Evidence: 0.22
¬ Typical(debris, is video)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.56
Typical(dead body, disappear in video games)
Evidence: 0.22
¬ Typical(debris, is video)