dead body: is video

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents body
Weight: 0.68
, object
Weight: 0.65
, debris
Weight: 0.64
, thing
Weight: 0.60
Siblings corpse
Weight: 0.58
, human body
Weight: 0.38
, body part
Weight: 0.36
, dead person
Weight: 0.35
, dead space
Weight: 0.34

Related properties

Property Similarity
is video 1.00
disappear in video games 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.04
Plausible(debris, is video)
Evidence: 0.41
¬ Typical(dead body, is video)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.14
Plausible(dead body, is video)
Evidence: 0.04
¬ Plausible(debris, is video)

Remarkability exclusitivity betweem a parent and a child

0.57
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.13
¬ Remarkable(dead body, is video)
Evidence: 0.05
¬ Remarkable(debris, is video)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.04
Plausible(debris, is video)
Evidence: 0.13
Remarkable(dead body, is video)
Evidence: 0.14
¬ Plausible(dead body, is video)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.14
Plausible(dead body, is video)
Evidence: 0.14
¬ Salient(dead body, is video)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.13
Remarkable(dead body, is video)
Evidence: 0.14
¬ Remarkable(dead body, disappear in video games)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.14
Salient(dead body, is video)
Evidence: 0.19
¬ Salient(dead body, disappear in video games)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.14
Plausible(dead body, is video)
Evidence: 0.27
¬ Plausible(dead body, disappear in video games)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.41
Typical(dead body, is video)
Evidence: 0.56
¬ Typical(dead body, disappear in video games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.14
Salient(dead body, is video)
Evidence: 0.41
¬ Typical(dead body, is video)
Evidence: 0.13
¬ Remarkable(dead body, is video)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.14
Plausible(dead body, is video)
Evidence: 0.41
¬ Typical(dead body, is video)

Typicality and Rermarkability incompatibility between a parent and a child

0.50
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.13
¬ Remarkable(dead body, is video)
Evidence: 0.22
¬ Typical(debris, is video)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
Typical(dead body, is video)
Evidence: 0.22
¬ Typical(debris, is video)