dead person: be good at mannequin challenge

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Siblings one person
Weight: 0.41
, homeless person
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, old person
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Related properties

Property Similarity
be good at mannequin challenge 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.16
Plausible(dead person, be good at mannequin challenge)
Evidence: 0.01
¬ Salient(dead person, be good at mannequin challenge)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(dead person, be good at mannequin challenge)
Evidence: 0.12
¬ Typical(dead person, be good at mannequin challenge)
Evidence: 0.00
¬ Remarkable(dead person, be good at mannequin challenge)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.16
Plausible(dead person, be good at mannequin challenge)
Evidence: 0.12
¬ Typical(dead person, be good at mannequin challenge)