dead space: is popular

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, title
Weight: 0.59
, thing
Weight: 0.57
, area
Weight: 0.54
, example
Weight: 0.51
Siblings dead
Weight: 0.35
, dead body
Weight: 0.34
, dead person
Weight: 0.33
, dead bird
Weight: 0.33
, empty space
Weight: 0.33

Related properties

Property Similarity
is popular 1.00
is popular again 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.66
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.24
¬ Typical(dead space, is popular)

Plausibility inheritance from parent to child

0.01
Rule weight: 0.09
Evidence weight: 0.08
Similarity weight: 1.00
Evidence: 0.05
Plausible(dead space, is popular)
Evidence: 0.97
¬ Plausible(game, is popular)

Remarkability exclusitivity betweem a parent and a child

0.54
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(dead space, is popular)
Evidence: 0.86
¬ Remarkable(game, is popular)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.07
Remarkable(dead space, is popular)
Evidence: 0.05
¬ Plausible(dead space, is popular)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.05
Plausible(dead space, is popular)
Evidence: 0.06
¬ Salient(dead space, is popular)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.05
Plausible(dead space, is popular)
Evidence: 0.01
¬ Plausible(dead space, is popular again)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.06
Salient(dead space, is popular)
Evidence: 0.01
¬ Salient(dead space, is popular again)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.07
Remarkable(dead space, is popular)
Evidence: 0.02
¬ Remarkable(dead space, is popular again)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.24
Typical(dead space, is popular)
Evidence: 0.13
¬ Typical(dead space, is popular again)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.06
Salient(dead space, is popular)
Evidence: 0.24
¬ Typical(dead space, is popular)
Evidence: 0.07
¬ Remarkable(dead space, is popular)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.05
Plausible(dead space, is popular)
Evidence: 0.24
¬ Typical(dead space, is popular)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(dead space, is popular)
Evidence: 0.99
¬ Typical(game, is popular)

Typicality inheritance from parent to child

0.12
Rule weight: 0.48
Evidence weight: 0.24
Similarity weight: 1.00
Evidence: 0.24
Typical(dead space, is popular)
Evidence: 0.99
¬ Typical(game, is popular)