dead space: is popular again

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, title
Weight: 0.59
, thing
Weight: 0.57
, area
Weight: 0.54
, example
Weight: 0.51
Siblings dead
Weight: 0.35
, dead body
Weight: 0.34
, dead person
Weight: 0.33
, dead bird
Weight: 0.33
, empty space
Weight: 0.33

Related properties

Property Similarity
is popular again 1.00
is popular 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.13
¬ Typical(dead space, is popular again)

Plausibility inheritance from parent to child

0.00
Rule weight: 0.09
Evidence weight: 0.04
Similarity weight: 0.87
Evidence: 0.01
Plausible(dead space, is popular again)
Evidence: 0.97
¬ Plausible(game, is popular)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.02
¬ Remarkable(dead space, is popular again)
Evidence: 0.86
¬ Remarkable(game, is popular)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.02
Remarkable(dead space, is popular again)
Evidence: 0.01
¬ Plausible(dead space, is popular again)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(dead space, is popular again)
Evidence: 0.01
¬ Salient(dead space, is popular again)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.01
Plausible(dead space, is popular again)
Evidence: 0.05
¬ Plausible(dead space, is popular)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.01
Salient(dead space, is popular again)
Evidence: 0.06
¬ Salient(dead space, is popular)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.02
Remarkable(dead space, is popular again)
Evidence: 0.07
¬ Remarkable(dead space, is popular)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.13
Typical(dead space, is popular again)
Evidence: 0.24
¬ Typical(dead space, is popular)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(dead space, is popular again)
Evidence: 0.13
¬ Typical(dead space, is popular again)
Evidence: 0.02
¬ Remarkable(dead space, is popular again)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.01
Plausible(dead space, is popular again)
Evidence: 0.13
¬ Typical(dead space, is popular again)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.02
¬ Remarkable(dead space, is popular again)
Evidence: 0.99
¬ Typical(game, is popular)

Typicality inheritance from parent to child

0.06
Rule weight: 0.48
Evidence weight: 0.14
Similarity weight: 0.87
Evidence: 0.13
Typical(dead space, is popular again)
Evidence: 0.99
¬ Typical(game, is popular)