dead: be by daylight on pc

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Siblings dead space
Weight: 0.35
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Weight: 0.31

Related properties

Property Similarity
be by daylight on pc 1.00
be by daylight 0.89
be by daylight down 0.88
be by daylight m 0.86
be by daylight popular 0.86
be by daylight slow 0.86
be by daylight rated m 0.83
be by daylight crashing 0.83
be by daylight toxic 0.82
rise 3 pc 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.00
¬ Salient(dead, be by daylight on pc)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.01
¬ Remarkable(dead, be by daylight)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.00
¬ Remarkable(dead, be by daylight popular)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.00
¬ Salient(dead, be by daylight m)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.00
¬ Plausible(dead, be by daylight m)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.00
¬ Remarkable(dead, be by daylight m)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.01
¬ Salient(dead, be by daylight popular)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.03
¬ Salient(dead, be by daylight)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.06
¬ Remarkable(dead, be by daylight down)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.00
¬ Salient(dead, be by daylight rated m)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.00
¬ Plausible(dead, be by daylight rated m)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.00
¬ Remarkable(dead, be by daylight rated m)
0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.00
¬ Salient(dead, rise 3 pc)
0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.00
¬ Plausible(dead, rise 3 pc)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.10
¬ Salient(dead, be by daylight down)
0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.00
¬ Remarkable(dead, rise 3 pc)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.08
¬ Remarkable(dead, be by daylight slow)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.09
¬ Plausible(dead, be by daylight slow)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.09
¬ Salient(dead, be by daylight slow)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.11
¬ Typical(dead, be by daylight m)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.12
¬ Typical(dead, be by daylight popular)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.10
¬ Typical(dead, be by daylight rated m)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.16
¬ Plausible(dead, be by daylight popular)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.10
¬ Typical(dead, rise 3 pc)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.20
¬ Typical(dead, be by daylight)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.14
¬ Remarkable(dead, be by daylight crashing)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.17
¬ Salient(dead, be by daylight crashing)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.28
¬ Plausible(dead, be by daylight)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.23
¬ Plausible(dead, be by daylight crashing)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.32
¬ Typical(dead, be by daylight down)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.34
¬ Typical(dead, be by daylight slow)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.00
Remarkable(dead, be by daylight on pc)
Evidence: 0.33
¬ Remarkable(dead, be by daylight toxic)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.44
¬ Plausible(dead, be by daylight down)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.50
¬ Typical(dead, be by daylight crashing)
0.20
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.82
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.71
¬ Salient(dead, be by daylight toxic)
0.17
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.82
Evidence: 0.10
Typical(dead, be by daylight on pc)
Evidence: 0.85
¬ Typical(dead, be by daylight toxic)
0.02
Rule weight: 0.85
Evidence weight: 0.03
Similarity weight: 0.82
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.97
¬ Plausible(dead, be by daylight toxic)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(dead, be by daylight on pc)
Evidence: 0.10
¬ Typical(dead, be by daylight on pc)
Evidence: 0.00
¬ Remarkable(dead, be by daylight on pc)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.00
Plausible(dead, be by daylight on pc)
Evidence: 0.10
¬ Typical(dead, be by daylight on pc)