deaf people: actually play piano

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents everyone
Weight: 0.55
, culture
Weight: 0.45
, group
Weight: 0.39
, college
Weight: 0.35
, part
Weight: 0.32
Siblings blind people
Weight: 0.34
, poor people
Weight: 0.29
, folk music
Weight: 0.29
, children
Weight: 0.29

Related properties

Property Similarity
actually play piano 1.00
play musical chairs 0.79
feel music 0.77
feel about music 0.77
play computer games 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.02
¬ Remarkable(deaf people, actually play piano)
Evidence: 0.09
¬ Remarkable(blind people, play computer games)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.02
Plausible(deaf people, actually play piano)
Evidence: 0.09
Remarkable(blind people, play computer games)
Evidence: 0.12
¬ Plausible(blind people, play computer games)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(deaf people, actually play piano)
Evidence: 0.02
¬ Salient(deaf people, actually play piano)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.02
Remarkable(deaf people, actually play piano)
Evidence: 0.00
¬ Remarkable(deaf people, play musical chairs)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.02
Salient(deaf people, actually play piano)
Evidence: 0.02
¬ Salient(deaf people, play musical chairs)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.02
Salient(deaf people, actually play piano)
Evidence: 0.01
¬ Salient(deaf people, play computer games)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.02
Plausible(deaf people, actually play piano)
Evidence: 0.01
¬ Plausible(deaf people, play computer games)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.02
Remarkable(deaf people, actually play piano)
Evidence: 0.01
¬ Remarkable(deaf people, play computer games)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.18
Typical(deaf people, actually play piano)
Evidence: 0.15
¬ Typical(deaf people, play computer games)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.18
Typical(deaf people, actually play piano)
Evidence: 0.20
¬ Typical(deaf people, play musical chairs)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.02
Plausible(deaf people, actually play piano)
Evidence: 0.24
¬ Plausible(deaf people, play musical chairs)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.02
Remarkable(deaf people, actually play piano)
Evidence: 0.46
¬ Remarkable(deaf people, feel music)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.02
Salient(deaf people, actually play piano)
Evidence: 0.48
¬ Salient(deaf people, feel music)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.18
Typical(deaf people, actually play piano)
Evidence: 0.60
¬ Typical(deaf people, feel music)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.02
Plausible(deaf people, actually play piano)
Evidence: 0.51
¬ Plausible(deaf people, feel music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(deaf people, actually play piano)
Evidence: 0.18
¬ Typical(deaf people, actually play piano)
Evidence: 0.02
¬ Remarkable(deaf people, actually play piano)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.02
Plausible(deaf people, actually play piano)
Evidence: 0.18
¬ Typical(deaf people, actually play piano)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.02
¬ Remarkable(deaf people, actually play piano)
Evidence: 0.44
¬ Typical(blind people, play computer games)