death valley: get rain

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents national park
Weight: 0.69
, park
Weight: 0.68
, area
Weight: 0.66
, location
Weight: 0.64
, site
Weight: 0.62
Siblings valley
Weight: 0.37
, grand canyon
Weight: 0.36
, yellowstone national park
Weight: 0.35
, central park
Weight: 0.35
, rift valley
Weight: 0.35

Related properties

Property Similarity
get rain 1.00
get little rain 0.96
receive rain 0.92
receive less rain 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.64
Plausible(death valley, get rain)
Evidence: 0.74
¬ Salient(death valley, get rain)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.74
Salient(death valley, get rain)
Evidence: 0.61
¬ Salient(death valley, receive rain)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.65
Typical(death valley, get rain)
Evidence: 0.55
¬ Typical(death valley, receive rain)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.64
Plausible(death valley, get rain)
Evidence: 0.54
¬ Plausible(death valley, receive rain)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.68
Remarkable(death valley, get rain)
Evidence: 0.52
¬ Remarkable(death valley, receive less rain)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.74
Salient(death valley, get rain)
Evidence: 0.87
¬ Salient(death valley, get little rain)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.68
Remarkable(death valley, get rain)
Evidence: 0.70
¬ Remarkable(death valley, get little rain)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.68
Remarkable(death valley, get rain)
Evidence: 0.63
¬ Remarkable(death valley, receive rain)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.74
Salient(death valley, get rain)
Evidence: 0.76
¬ Salient(death valley, receive less rain)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.65
Typical(death valley, get rain)
Evidence: 0.78
¬ Typical(death valley, get little rain)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.64
Plausible(death valley, get rain)
Evidence: 0.77
¬ Plausible(death valley, get little rain)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.64
Plausible(death valley, get rain)
Evidence: 0.73
¬ Plausible(death valley, receive less rain)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.65
Typical(death valley, get rain)
Evidence: 0.80
¬ Typical(death valley, receive less rain)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Salient(death valley, get rain)
Evidence: 0.65
¬ Typical(death valley, get rain)
Evidence: 0.68
¬ Remarkable(death valley, get rain)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.64
Plausible(death valley, get rain)
Evidence: 0.65
¬ Typical(death valley, get rain)