decorate: causes you feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you feel good 1.00
causes your room look nice 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(decorate, causes you feel good)
Evidence: 0.59
¬ Salient(decorate, causes you feel good)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.76
Plausible(decorate, causes you feel good)
Evidence: 0.71
¬ Plausible(decorate, causes your room look nice)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.59
Salient(decorate, causes you feel good)
Evidence: 0.46
¬ Salient(decorate, causes your room look nice)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.56
Remarkable(decorate, causes you feel good)
Evidence: 0.45
¬ Remarkable(decorate, causes your room look nice)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.41
Typical(decorate, causes you feel good)
Evidence: 0.50
¬ Typical(decorate, causes your room look nice)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.59
Salient(decorate, causes you feel good)
Evidence: 0.41
¬ Typical(decorate, causes you feel good)
Evidence: 0.56
¬ Remarkable(decorate, causes you feel good)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.76
Plausible(decorate, causes you feel good)
Evidence: 0.41
¬ Typical(decorate, causes you feel good)