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decorate
:
causes you feel good
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes you feel good
1.00
causes your room look nice
0.87
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.76
Plausible(
decorate
,
causes you feel good
)
⋁
Evidence:
0.59
¬ Salient(
decorate
,
causes you feel good
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.87
Evidence:
0.76
Plausible(
decorate
,
causes you feel good
)
⋁
Evidence:
0.71
¬ Plausible(
decorate
,
causes your room look nice
)
0.61
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.87
Evidence:
0.59
Salient(
decorate
,
causes you feel good
)
⋁
Evidence:
0.46
¬ Salient(
decorate
,
causes your room look nice
)
0.60
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.87
Evidence:
0.56
Remarkable(
decorate
,
causes you feel good
)
⋁
Evidence:
0.45
¬ Remarkable(
decorate
,
causes your room look nice
)
0.53
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.87
Evidence:
0.41
Typical(
decorate
,
causes you feel good
)
⋁
Evidence:
0.50
¬ Typical(
decorate
,
causes your room look nice
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.59
Salient(
decorate
,
causes you feel good
)
⋁
Evidence:
0.41
¬ Typical(
decorate
,
causes you feel good
)
⋁
Evidence:
0.56
¬ Remarkable(
decorate
,
causes you feel good
)
Typical implies Plausible
0.43
Rule weight:
0.48
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.76
Plausible(
decorate
,
causes you feel good
)
⋁
Evidence:
0.41
¬ Typical(
decorate
,
causes you feel good
)