decoy: be necessary to bring duck in

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, trick
Weight: 0.56
, method
Weight: 0.49
, people
Weight: 0.48
, gear
Weight: 0.47
Siblings bait
Weight: 0.31
, traffic jam
Weight: 0.31
, weapon
Weight: 0.31
, clutch
Weight: 0.31
, messenger
Weight: 0.30

Related properties

Property Similarity
be necessary to bring duck in 1.00
be use by duck humters 0.85
be use in duck hunt 0.83
be used to hunt duck 0.82
be carve to look like duck 0.81
be used to attract fish to one fish line 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(decoy, be necessary to bring duck in)
Evidence: 0.84
¬ Remarkable(bait, be used to attract fish to one fish line)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.12
Plausible(decoy, be necessary to bring duck in)
Evidence: 0.84
Remarkable(bait, be used to attract fish to one fish line)
Evidence: 0.94
¬ Plausible(bait, be used to attract fish to one fish line)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.12
Plausible(decoy, be necessary to bring duck in)
Evidence: 0.27
¬ Salient(decoy, be necessary to bring duck in)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.27
Salient(decoy, be necessary to bring duck in)
Evidence: 0.08
¬ Salient(decoy, be use by duck humters)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.27
Salient(decoy, be necessary to bring duck in)
Evidence: 0.06
¬ Salient(decoy, be use in duck hunt)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.32
Remarkable(decoy, be necessary to bring duck in)
Evidence: 0.13
¬ Remarkable(decoy, be use by duck humters)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.27
Salient(decoy, be necessary to bring duck in)
Evidence: 0.08
¬ Salient(decoy, be used to hunt duck)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.32
Remarkable(decoy, be necessary to bring duck in)
Evidence: 0.15
¬ Remarkable(decoy, be use in duck hunt)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.27
Salient(decoy, be necessary to bring duck in)
Evidence: 0.14
¬ Salient(decoy, be carve to look like duck)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.32
Remarkable(decoy, be necessary to bring duck in)
Evidence: 0.19
¬ Remarkable(decoy, be used to hunt duck)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.32
Remarkable(decoy, be necessary to bring duck in)
Evidence: 0.17
¬ Remarkable(decoy, be carve to look like duck)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.12
Plausible(decoy, be necessary to bring duck in)
Evidence: 0.15
¬ Plausible(decoy, be carve to look like duck)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.64
Typical(decoy, be necessary to bring duck in)
Evidence: 0.76
¬ Typical(decoy, be use by duck humters)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.64
Typical(decoy, be necessary to bring duck in)
Evidence: 0.67
¬ Typical(decoy, be carve to look like duck)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.64
Typical(decoy, be necessary to bring duck in)
Evidence: 0.76
¬ Typical(decoy, be use in duck hunt)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.64
Typical(decoy, be necessary to bring duck in)
Evidence: 0.75
¬ Typical(decoy, be used to hunt duck)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.12
Plausible(decoy, be necessary to bring duck in)
Evidence: 0.54
¬ Plausible(decoy, be used to hunt duck)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.12
Plausible(decoy, be necessary to bring duck in)
Evidence: 0.56
¬ Plausible(decoy, be use in duck hunt)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.12
Plausible(decoy, be necessary to bring duck in)
Evidence: 0.57
¬ Plausible(decoy, be use by duck humters)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.27
Salient(decoy, be necessary to bring duck in)
Evidence: 0.64
¬ Typical(decoy, be necessary to bring duck in)
Evidence: 0.32
¬ Remarkable(decoy, be necessary to bring duck in)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.12
Plausible(decoy, be necessary to bring duck in)
Evidence: 0.64
¬ Typical(decoy, be necessary to bring duck in)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(decoy, be necessary to bring duck in)
Evidence: 0.08
¬ Typical(bait, be used to attract fish to one fish line)