decoy: be used to fool animal you be hunt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, trick
Weight: 0.56
, method
Weight: 0.49
, people
Weight: 0.48
, gear
Weight: 0.47
Siblings bait
Weight: 0.31
, traffic jam
Weight: 0.31
, weapon
Weight: 0.31
, clutch
Weight: 0.31
, messenger
Weight: 0.30

Related properties

Property Similarity
be used to fool animal you be hunt 1.00
be used to fool person and animal 0.92
be use in duck hunt 0.85
be used to hunt duck 0.84
be used to hunt 0.84
be use in hunt 0.84
fool person 0.83
be at hunt shop 0.80
be used to lure animal out into open 0.79
be used to kill somebody 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.32
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.23
Plausible(trick, fool person)
Evidence: 0.55
¬ Typical(decoy, be used to fool animal you be hunt)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.23
¬ Plausible(trick, fool person)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.83
¬ Remarkable(trick, fool person)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.27
¬ Remarkable(weapon, be used to hunt)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)
0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill somebody)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.23
Plausible(trick, fool person)
Evidence: 0.25
Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.21
¬ Plausible(decoy, be used to fool animal you be hunt)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.09
Remarkable(weapon, be at hunt shop)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.70
Remarkable(weapon, be used to kill somebody)
Evidence: 0.33
¬ Plausible(weapon, be used to kill somebody)
0.32
Rule weight: 0.60
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.27
Remarkable(weapon, be used to hunt)
Evidence: 0.62
¬ Plausible(weapon, be used to hunt)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.20
¬ Salient(decoy, be used to fool animal you be hunt)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.20
Salient(decoy, be used to fool animal you be hunt)
Evidence: 0.06
¬ Salient(decoy, be use in duck hunt)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.18
¬ Plausible(decoy, be used to fool person and animal)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.20
Salient(decoy, be used to fool animal you be hunt)
Evidence: 0.08
¬ Salient(decoy, be used to hunt duck)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.20
Salient(decoy, be used to fool animal you be hunt)
Evidence: 0.05
¬ Salient(decoy, be used to lure animal out into open)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.25
Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.15
¬ Remarkable(decoy, be use in duck hunt)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.25
Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.10
¬ Remarkable(decoy, be used to lure animal out into open)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.25
Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.19
¬ Remarkable(decoy, be used to hunt duck)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.25
Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.55
Typical(decoy, be used to fool animal you be hunt)
Evidence: 0.38
¬ Typical(decoy, be use in hunt)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.55
Typical(decoy, be used to fool animal you be hunt)
Evidence: 0.56
¬ Typical(decoy, be used to fool person and animal)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.20
Salient(decoy, be used to fool animal you be hunt)
Evidence: 0.34
¬ Salient(decoy, be used to fool person and animal)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.25
Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.36
¬ Remarkable(decoy, be use in hunt)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.55
Typical(decoy, be used to fool animal you be hunt)
Evidence: 0.75
¬ Typical(decoy, be used to hunt duck)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.55
Typical(decoy, be used to fool animal you be hunt)
Evidence: 0.76
¬ Typical(decoy, be use in duck hunt)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.20
Salient(decoy, be used to fool animal you be hunt)
Evidence: 0.44
¬ Salient(decoy, be use in hunt)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.54
¬ Plausible(decoy, be used to hunt duck)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.85
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.56
¬ Plausible(decoy, be use in duck hunt)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.55
Typical(decoy, be used to fool animal you be hunt)
Evidence: 0.89
¬ Typical(decoy, be used to lure animal out into open)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.52
¬ Plausible(decoy, be used to lure animal out into open)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.80
¬ Plausible(decoy, be use in hunt)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.20
Salient(decoy, be used to fool animal you be hunt)
Evidence: 0.55
¬ Typical(decoy, be used to fool animal you be hunt)
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.21
Plausible(decoy, be used to fool animal you be hunt)
Evidence: 0.55
¬ Typical(decoy, be used to fool animal you be hunt)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.21
¬ Typical(trick, fool person)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.66
¬ Typical(weapon, be used to hunt)
0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.55
Typical(decoy, be used to fool animal you be hunt)
Evidence: 0.21
¬ Typical(trick, fool person)