decoy: be used to fool person and animal

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, trick
Weight: 0.56
, method
Weight: 0.49
, people
Weight: 0.48
, gear
Weight: 0.47
Siblings bait
Weight: 0.31
, traffic jam
Weight: 0.31
, weapon
Weight: 0.31
, clutch
Weight: 0.31
, messenger
Weight: 0.30

Related properties

Property Similarity
be used to fool person and animal 1.00
fool person 0.92
be used to fool animal you be hunt 0.92
be used to mislead someone or something 0.77
be used to lure animal out into open 0.76
be used to kill person 0.76
be make for kill person 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.23
Plausible(trick, fool person)
Evidence: 0.56
¬ Typical(decoy, be used to fool person and animal)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.23
¬ Plausible(trick, fool person)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
Evidence: 0.83
¬ Remarkable(trick, fool person)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
Evidence: 0.41
¬ Remarkable(weapon, be make for kill person)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill person)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.23
Plausible(trick, fool person)
Evidence: 0.33
Remarkable(decoy, be used to fool person and animal)
Evidence: 0.18
¬ Plausible(decoy, be used to fool person and animal)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.70
Remarkable(weapon, be used to kill person)
Evidence: 0.30
¬ Plausible(weapon, be used to kill person)
0.38
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.41
Remarkable(weapon, be make for kill person)
Evidence: 0.34
¬ Plausible(weapon, be make for kill person)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.34
¬ Salient(decoy, be used to fool person and animal)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.34
Salient(decoy, be used to fool person and animal)
Evidence: 0.20
¬ Salient(decoy, be used to fool animal you be hunt)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.21
¬ Plausible(decoy, be used to fool animal you be hunt)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.33
Remarkable(decoy, be used to fool person and animal)
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.34
Salient(decoy, be used to fool person and animal)
Evidence: 0.05
¬ Salient(decoy, be used to lure animal out into open)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.33
Remarkable(decoy, be used to fool person and animal)
Evidence: 0.10
¬ Remarkable(decoy, be used to lure animal out into open)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.56
Typical(decoy, be used to fool person and animal)
Evidence: 0.22
¬ Typical(decoy, be used to mislead someone or something)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.56
Typical(decoy, be used to fool person and animal)
Evidence: 0.55
¬ Typical(decoy, be used to fool animal you be hunt)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.48
¬ Plausible(decoy, be used to mislead someone or something)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.56
Typical(decoy, be used to fool person and animal)
Evidence: 0.89
¬ Typical(decoy, be used to lure animal out into open)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.52
¬ Plausible(decoy, be used to lure animal out into open)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.33
Remarkable(decoy, be used to fool person and animal)
Evidence: 0.73
¬ Remarkable(decoy, be used to mislead someone or something)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.34
Salient(decoy, be used to fool person and animal)
Evidence: 0.86
¬ Salient(decoy, be used to mislead someone or something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.34
Salient(decoy, be used to fool person and animal)
Evidence: 0.56
¬ Typical(decoy, be used to fool person and animal)
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.18
Plausible(decoy, be used to fool person and animal)
Evidence: 0.56
¬ Typical(decoy, be used to fool person and animal)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
Evidence: 0.21
¬ Typical(trick, fool person)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
Evidence: 0.34
¬ Typical(weapon, be used to kill person)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.33
¬ Remarkable(decoy, be used to fool person and animal)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.56
Typical(decoy, be used to fool person and animal)
Evidence: 0.21
¬ Typical(trick, fool person)