destruction: be hard to level

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.62
, thing
Weight: 0.61
, loss
Weight: 0.57
, act
Weight: 0.57
, risk
Weight: 0.55
Siblings civilization
Weight: 0.60
, gomorrah
Weight: 0.50
, resurrection
Weight: 0.33
, human life
Weight: 0.32

Related properties

Property Similarity
be hard to level 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.04
Plausible(destruction, be hard to level)
Evidence: 0.07
¬ Salient(destruction, be hard to level)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(destruction, be hard to level)
Evidence: 0.17
¬ Typical(destruction, be hard to level)
Evidence: 0.10
¬ Remarkable(destruction, be hard to level)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.04
Plausible(destruction, be hard to level)
Evidence: 0.17
¬ Typical(destruction, be hard to level)