dev: changing combat

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents site
Weight: 0.44
, person
Weight: 0.43
, time
Weight: 0.42
, system
Weight: 0.41
Siblings pandora
Weight: 0.30
, ign
Weight: 0.29
, programmer
Weight: 0.29
, disneyland
Weight: 0.29

Related properties

Property Similarity
changing combat 1.00
keep changing 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.43
Plausible(dev, changing combat)
Evidence: 0.59
¬ Salient(dev, changing combat)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.82
Remarkable(dev, changing combat)
Evidence: 0.44
¬ Remarkable(dev, keep changing)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.59
Salient(dev, changing combat)
Evidence: 0.31
¬ Salient(dev, keep changing)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.43
Plausible(dev, changing combat)
Evidence: 0.31
¬ Plausible(dev, keep changing)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.31
Typical(dev, changing combat)
Evidence: 0.37
¬ Typical(dev, keep changing)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.59
Salient(dev, changing combat)
Evidence: 0.31
¬ Typical(dev, changing combat)
Evidence: 0.82
¬ Remarkable(dev, changing combat)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.43
Plausible(dev, changing combat)
Evidence: 0.31
¬ Typical(dev, changing combat)