dev: keep changing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents site
Weight: 0.44
, person
Weight: 0.43
, time
Weight: 0.42
, system
Weight: 0.41
Siblings pandora
Weight: 0.30
, ign
Weight: 0.29
, programmer
Weight: 0.29
, disneyland
Weight: 0.29

Related properties

Property Similarity
keep changing 1.00
changing combat 0.82
keep making 0.80
keep ignoring 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.31
Plausible(dev, keep changing)
Evidence: 0.31
¬ Salient(dev, keep changing)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.44
Remarkable(dev, keep changing)
Evidence: 0.08
¬ Remarkable(dev, keep ignoring)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.31
Plausible(dev, keep changing)
Evidence: 0.08
¬ Plausible(dev, keep ignoring)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.31
Salient(dev, keep changing)
Evidence: 0.08
¬ Salient(dev, keep ignoring)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.37
Typical(dev, keep changing)
Evidence: 0.31
¬ Typical(dev, changing combat)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.37
Typical(dev, keep changing)
Evidence: 0.33
¬ Typical(dev, keep making)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.31
Plausible(dev, keep changing)
Evidence: 0.36
¬ Plausible(dev, keep making)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.37
Typical(dev, keep changing)
Evidence: 0.33
¬ Typical(dev, keep ignoring)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.31
Plausible(dev, keep changing)
Evidence: 0.43
¬ Plausible(dev, changing combat)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.31
Salient(dev, keep changing)
Evidence: 0.43
¬ Salient(dev, keep making)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.44
Remarkable(dev, keep changing)
Evidence: 0.68
¬ Remarkable(dev, keep making)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.31
Salient(dev, keep changing)
Evidence: 0.59
¬ Salient(dev, changing combat)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.44
Remarkable(dev, keep changing)
Evidence: 0.82
¬ Remarkable(dev, changing combat)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.31
Salient(dev, keep changing)
Evidence: 0.37
¬ Typical(dev, keep changing)
Evidence: 0.44
¬ Remarkable(dev, keep changing)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.31
Plausible(dev, keep changing)
Evidence: 0.37
¬ Typical(dev, keep changing)