developer: get paid more

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents third party
Weight: 0.59
, programmer
Weight: 0.57
, business people
Weight: 0.57
, party
Weight: 0.56
, expert
Weight: 0.56
Siblings builder
Weight: 0.33
, realtor
Weight: 0.32
, publisher
Weight: 0.32
, engineer
Weight: 0.32
, operator
Weight: 0.32

Related properties

Property Similarity
get paid more 1.00
make money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.81
Plausible(programmer, make money)
Evidence: 0.71
¬ Typical(developer, get paid more)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.74
Plausible(developer, get paid more)
Evidence: 0.81
¬ Plausible(programmer, make money)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.75
Evidence: 0.80
¬ Remarkable(developer, get paid more)
Evidence: 0.76
¬ Remarkable(programmer, make money)

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.30
Similarity weight: 0.75
Evidence: 0.80
¬ Remarkable(developer, get paid more)
Evidence: 0.88
¬ Remarkable(publisher, make money)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.81
Plausible(programmer, make money)
Evidence: 0.80
Remarkable(developer, get paid more)
Evidence: 0.74
¬ Plausible(developer, get paid more)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.74
Plausible(developer, get paid more)
Evidence: 0.88
Remarkable(publisher, make money)
Evidence: 0.54
¬ Plausible(publisher, make money)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.74
Plausible(developer, get paid more)
Evidence: 0.88
¬ Salient(developer, get paid more)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.88
Salient(developer, get paid more)
Evidence: 0.77
¬ Salient(developer, make money)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.71
Typical(developer, get paid more)
Evidence: 0.46
¬ Typical(developer, make money)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.74
Plausible(developer, get paid more)
Evidence: 0.56
¬ Plausible(developer, make money)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.80
Remarkable(developer, get paid more)
Evidence: 0.87
¬ Remarkable(developer, make money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.88
Salient(developer, get paid more)
Evidence: 0.71
¬ Typical(developer, get paid more)
Evidence: 0.80
¬ Remarkable(developer, get paid more)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.74
Plausible(developer, get paid more)
Evidence: 0.71
¬ Typical(developer, get paid more)

Typicality and Rermarkability incompatibility between a parent and a child

0.13
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.80
¬ Remarkable(developer, get paid more)
Evidence: 0.82
¬ Typical(programmer, make money)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.80
¬ Remarkable(developer, get paid more)
Evidence: 0.42
¬ Typical(publisher, make money)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.71
Typical(developer, get paid more)
Evidence: 0.82
¬ Typical(programmer, make money)