discipline: be important in martial arts

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents virtue
Weight: 0.66
, trait
Weight: 0.66
, rule
Weight: 0.63
, attribute
Weight: 0.61
, aspect
Weight: 0.61
Siblings ethic
Weight: 0.69
, creativity
Weight: 0.66
, quality
Weight: 0.62
, patience
Weight: 0.62
, academic
Weight: 0.57

Related properties

Property Similarity
be important in martial arts 1.00
be important in arts 0.85
be important in art 0.76
be necessary in art 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(discipline, be important in martial arts)
Evidence: 0.90
¬ Remarkable(creativity, be important in art)
0.02
Rule weight: 0.13
Evidence weight: 0.19
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(discipline, be important in martial arts)
Evidence: 0.99
¬ Remarkable(creativity, be necessary in art)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.78
Plausible(discipline, be important in martial arts)
Evidence: 0.90
Remarkable(creativity, be important in art)
Evidence: 0.45
¬ Plausible(creativity, be important in art)
0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.78
Plausible(discipline, be important in martial arts)
Evidence: 0.99
Remarkable(creativity, be necessary in art)
Evidence: 0.18
¬ Plausible(creativity, be necessary in art)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.78
Plausible(discipline, be important in martial arts)
Evidence: 0.92
¬ Salient(discipline, be important in martial arts)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Salient(discipline, be important in martial arts)
Evidence: 0.93
¬ Salient(discipline, be important in arts)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.82
Remarkable(discipline, be important in martial arts)
Evidence: 0.81
¬ Remarkable(discipline, be important in arts)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.78
Plausible(discipline, be important in martial arts)
Evidence: 0.79
¬ Plausible(discipline, be important in arts)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.73
Typical(discipline, be important in martial arts)
Evidence: 0.76
¬ Typical(discipline, be important in arts)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Salient(discipline, be important in martial arts)
Evidence: 0.73
¬ Typical(discipline, be important in martial arts)
Evidence: 0.82
¬ Remarkable(discipline, be important in martial arts)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.78
Plausible(discipline, be important in martial arts)
Evidence: 0.73
¬ Typical(discipline, be important in martial arts)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(discipline, be important in martial arts)
Evidence: 0.01
¬ Typical(creativity, be necessary in art)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(discipline, be important in martial arts)
Evidence: 0.29
¬ Typical(creativity, be important in art)