disco: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dance
Weight: 0.64
, song
Weight: 0.61
, thing
Weight: 0.55
, bar
Weight: 0.54
, style
Weight: 0.54
Siblings salsa
Weight: 0.34
, jazz
Weight: 0.34
, rap music
Weight: 0.34
, dance club
Weight: 0.33
, country music
Weight: 0.33

Related properties

Property Similarity
be used to have good time 1.00
be motivated by have good time 0.95
be happen all time 0.83
be used to have fun 0.83
do not work well 0.83
be at we do not understand 0.81
be used to have fun with friend 0.81
be motivated by have fun 0.80
causes you feel great 0.80
look close than they be 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.46
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.81
Plausible(dance, be motivated by have fun)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.44
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.43
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.73
Plausible(dance, causes you feel great)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.30
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.25
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.24
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.23
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.15
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.81
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.75
¬ Typical(disco, be used to have good time)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.06
¬ Plausible(bar, be used to have fun with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.03
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.95
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.70
¬ Plausible(dance, be motivated by have good time)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.80
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.73
¬ Plausible(dance, causes you feel great)
0.02
Rule weight: 0.09
Evidence weight: 0.24
Similarity weight: 0.79
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.78
¬ Plausible(thing, look close than they be)
0.02
Rule weight: 0.09
Evidence weight: 0.21
Similarity weight: 0.80
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.81
¬ Plausible(dance, be motivated by have fun)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
0.30
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.27
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.26
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.23
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.90
¬ Remarkable(dance, be motivated by have good time)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.78
¬ Remarkable(thing, look close than they be)
0.19
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.92
¬ Remarkable(dance, causes you feel great)
0.18
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.94
¬ Remarkable(dance, be motivated by have fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.75
¬ Remarkable(dance club, be used to have fun)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.70
Plausible(dance, be motivated by have good time)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.81
Plausible(dance, be motivated by have fun)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.73
Plausible(dance, causes you feel great)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.75
Remarkable(dance club, be used to have fun)
Evidence: 0.14
¬ Plausible(dance club, be used to have fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.55
¬ Salient(disco, be used to have good time)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.55
Salient(disco, be used to have good time)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.27
Similarity weight: 1.00
Evidence: 0.03
Plausible(disco, be used to have good time)
Evidence: 0.75
¬ Typical(disco, be used to have good time)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.13
¬ Typical(dance, be motivated by have good time)
0.39
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.07
¬ Typical(dance, be motivated by have fun)
0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.11
¬ Typical(dance, causes you feel great)
0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.31
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.29
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.21
Rule weight: 0.51
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.75
¬ Typical(bar, be used to have fun with friend)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
Evidence: 0.46
¬ Typical(dance club, be used to have fun)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.13
¬ Typical(dance, be motivated by have good time)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.07
¬ Typical(dance, be motivated by have fun)
0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.11
¬ Typical(dance, causes you feel great)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.36
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.36
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.75
Typical(disco, be used to have good time)
Evidence: 0.75
¬ Typical(bar, be used to have fun with friend)