doll: be gone in bloodborne

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings outfit
Weight: 0.51
, barbies
Weight: 0.45
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36
, dildo
Weight: 0.34

Related properties

Property Similarity
be gone in bloodborne 1.00
miss bloodborne 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.77
Plausible(doll, be gone in bloodborne)
Evidence: 0.28
¬ Salient(doll, be gone in bloodborne)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.77
Plausible(doll, be gone in bloodborne)
Evidence: 0.14
¬ Plausible(doll, miss bloodborne)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.23
Remarkable(doll, be gone in bloodborne)
Evidence: 0.11
¬ Remarkable(doll, miss bloodborne)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.28
Salient(doll, be gone in bloodborne)
Evidence: 0.13
¬ Salient(doll, miss bloodborne)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.51
Typical(doll, be gone in bloodborne)
Evidence: 0.42
¬ Typical(doll, miss bloodborne)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.28
Salient(doll, be gone in bloodborne)
Evidence: 0.51
¬ Typical(doll, be gone in bloodborne)
Evidence: 0.23
¬ Remarkable(doll, be gone in bloodborne)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.77
Plausible(doll, be gone in bloodborne)
Evidence: 0.51
¬ Typical(doll, be gone in bloodborne)