doom: be cheap after year

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents word
Weight: 0.61
, game
Weight: 0.58
, computer game
Weight: 0.57
, shooter
Weight: 0.57
, franchise
Weight: 0.56
Siblings f word
Weight: 0.33
, jesus christ
Weight: 0.32
, hate
Weight: 0.32
, shit
Weight: 0.31

Related properties

Property Similarity
be cheap after year 1.00
is cheap 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(doom, be cheap after year)
Evidence: 0.04
¬ Salient(doom, be cheap after year)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.05
Remarkable(doom, be cheap after year)
Evidence: 0.20
¬ Remarkable(doom, is cheap)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.04
Salient(doom, be cheap after year)
Evidence: 0.20
¬ Salient(doom, is cheap)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.03
Plausible(doom, be cheap after year)
Evidence: 0.22
¬ Plausible(doom, is cheap)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.19
Typical(doom, be cheap after year)
Evidence: 0.45
¬ Typical(doom, is cheap)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(doom, be cheap after year)
Evidence: 0.19
¬ Typical(doom, be cheap after year)
Evidence: 0.05
¬ Remarkable(doom, be cheap after year)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.03
Plausible(doom, be cheap after year)
Evidence: 0.19
¬ Typical(doom, be cheap after year)