doom: be how pc population

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents word
Weight: 0.61
, game
Weight: 0.58
, computer game
Weight: 0.57
, shooter
Weight: 0.57
, franchise
Weight: 0.56
Siblings f word
Weight: 0.33
, jesus christ
Weight: 0.32
, hate
Weight: 0.32
, shit
Weight: 0.31

Related properties

Property Similarity
be how pc population 1.00
be pc population 0.95
be on pc 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.29
Plausible(doom, be how pc population)
Evidence: 0.06
¬ Salient(doom, be how pc population)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.06
Salient(doom, be how pc population)
Evidence: 0.05
¬ Salient(doom, be pc population)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.08
Remarkable(doom, be how pc population)
Evidence: 0.07
¬ Remarkable(doom, be pc population)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.11
Typical(doom, be how pc population)
Evidence: 0.10
¬ Typical(doom, be pc population)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.29
Plausible(doom, be how pc population)
Evidence: 0.02
¬ Plausible(doom, be on pc)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.06
Salient(doom, be how pc population)
Evidence: 0.03
¬ Salient(doom, be on pc)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.08
Remarkable(doom, be how pc population)
Evidence: 0.07
¬ Remarkable(doom, be on pc)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.29
Plausible(doom, be how pc population)
Evidence: 0.27
¬ Plausible(doom, be pc population)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.11
Typical(doom, be how pc population)
Evidence: 0.11
¬ Typical(doom, be on pc)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.06
Salient(doom, be how pc population)
Evidence: 0.11
¬ Typical(doom, be how pc population)
Evidence: 0.08
¬ Remarkable(doom, be how pc population)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.29
Plausible(doom, be how pc population)
Evidence: 0.11
¬ Typical(doom, be how pc population)