doom: being is picked

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents word
Weight: 0.61
, game
Weight: 0.58
, computer game
Weight: 0.57
, shooter
Weight: 0.57
, franchise
Weight: 0.56
Siblings f word
Weight: 0.33
, jesus christ
Weight: 0.32
, hate
Weight: 0.32
, shit
Weight: 0.31

Related properties

Property Similarity
being is picked 1.00
being is picked recently 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.24
Plausible(doom, being is picked)
Evidence: 0.04
¬ Salient(doom, being is picked)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.24
Plausible(doom, being is picked)
Evidence: 0.00
¬ Plausible(doom, being is picked recently)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.04
Salient(doom, being is picked)
Evidence: 0.01
¬ Salient(doom, being is picked recently)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.04
Remarkable(doom, being is picked)
Evidence: 0.01
¬ Remarkable(doom, being is picked recently)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.11
Typical(doom, being is picked)
Evidence: 0.11
¬ Typical(doom, being is picked recently)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.04
Salient(doom, being is picked)
Evidence: 0.11
¬ Typical(doom, being is picked)
Evidence: 0.04
¬ Remarkable(doom, being is picked)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.24
Plausible(doom, being is picked)
Evidence: 0.11
¬ Typical(doom, being is picked)