door: be at lock in almost any build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents doorway
Weight: 0.65
, window
Weight: 0.64
, bedroom
Weight: 0.63
, way
Weight: 0.61
Siblings front door
Weight: 0.87
, refrigerator
Weight: 0.70
, gate
Weight: 0.62
, trunk
Weight: 0.60
, closet
Weight: 0.60

Related properties

Property Similarity
be at lock in almost any build 1.00
be at lock in build 0.92
be at lock in most build 0.92
be at lock in office build 0.89
be at lock in home 0.86
be at lock in house 0.86
be at lock in city 0.85
be used to lock 0.85
be at lock in store 0.85
be lock 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(door, be at lock in almost any build)
Evidence: 0.45
¬ Remarkable(gate, be lock)
0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.93
¬ Remarkable(door, be at lock in almost any build)
Evidence: 0.53
¬ Remarkable(gate, be used to lock)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.53
Remarkable(gate, be used to lock)
Evidence: 0.25
¬ Plausible(gate, be used to lock)
0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.45
Remarkable(gate, be lock)
Evidence: 0.39
¬ Plausible(gate, be lock)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.70
¬ Salient(door, be at lock in almost any build)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(door, be at lock in almost any build)
Evidence: 0.93
¬ Remarkable(door, be at lock in build)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(door, be at lock in almost any build)
Evidence: 0.93
¬ Remarkable(door, be at lock in most build)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Remarkable(door, be at lock in almost any build)
Evidence: 0.87
¬ Remarkable(door, be at lock in office build)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.09
Typical(door, be at lock in almost any build)
Evidence: 0.11
¬ Typical(door, be at lock in build)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.09
Typical(door, be at lock in almost any build)
Evidence: 0.11
¬ Typical(door, be at lock in most build)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(door, be at lock in almost any build)
Evidence: 0.91
¬ Remarkable(door, be at lock in home)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.09
Typical(door, be at lock in almost any build)
Evidence: 0.07
¬ Typical(door, be at lock in house)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(door, be at lock in almost any build)
Evidence: 0.95
¬ Remarkable(door, be at lock in house)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Remarkable(door, be at lock in almost any build)
Evidence: 0.90
¬ Remarkable(door, be at lock in city)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.36
¬ Salient(door, be at lock in office build)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Remarkable(door, be at lock in almost any build)
Evidence: 0.90
¬ Remarkable(door, be lock)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.09
Typical(door, be at lock in almost any build)
Evidence: 0.11
¬ Typical(door, be at lock in home)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.30
¬ Plausible(door, be lock)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.09
Typical(door, be at lock in almost any build)
Evidence: 0.17
¬ Typical(door, be at lock in office build)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.65
¬ Salient(door, be at lock in build)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.60
¬ Plausible(door, be at lock in build)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.60
¬ Plausible(door, be at lock in most build)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.54
¬ Plausible(door, be at lock in office build)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.42
¬ Plausible(door, be at lock in city)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.68
¬ Salient(door, be at lock in most build)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.56
¬ Salient(door, be at lock in home)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.09
Typical(door, be at lock in almost any build)
Evidence: 0.18
¬ Typical(door, be at lock in city)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.58
¬ Salient(door, be at lock in city)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.09
Typical(door, be at lock in almost any build)
Evidence: 0.19
¬ Typical(door, be lock)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.71
¬ Salient(door, be at lock in house)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.66
¬ Plausible(door, be at lock in home)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.75
¬ Salient(door, be lock)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.74
¬ Plausible(door, be at lock in house)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.70
Salient(door, be at lock in almost any build)
Evidence: 0.09
¬ Typical(door, be at lock in almost any build)
Evidence: 0.93
¬ Remarkable(door, be at lock in almost any build)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.67
Plausible(door, be at lock in almost any build)
Evidence: 0.09
¬ Typical(door, be at lock in almost any build)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.93
¬ Remarkable(door, be at lock in almost any build)
Evidence: 0.32
¬ Typical(gate, be lock)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.93
¬ Remarkable(door, be at lock in almost any build)
Evidence: 0.43
¬ Typical(gate, be used to lock)