draw: be use to give information

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.67
, play
Weight: 0.55
, thing
Weight: 0.55
, victory
Weight: 0.50
Siblings game show
Weight: 0.34
, hockey game
Weight: 0.34
, football game
Weight: 0.33
, tennis game
Weight: 0.33
, computer game
Weight: 0.33

Related properties

Property Similarity
be use to give information 1.00
be used to give child something to do 0.78
be used to learn 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.17
¬ Typical(draw, be use to give information)
0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.38
Plausible(play, be used to learn)
Evidence: 0.17
¬ Typical(draw, be use to give information)
0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.25
Plausible(game, be used to learn)
Evidence: 0.17
¬ Typical(draw, be use to give information)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.66
Plausible(draw, be use to give information)
Evidence: 0.25
¬ Plausible(game, be used to learn)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.66
Plausible(draw, be use to give information)
Evidence: 0.38
¬ Plausible(play, be used to learn)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.66
Plausible(draw, be use to give information)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(draw, be use to give information)
Evidence: 0.24
¬ Remarkable(game, be used to learn)
0.31
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(draw, be use to give information)
Evidence: 0.51
¬ Remarkable(play, be used to learn)
0.22
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(draw, be use to give information)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.70
Plausible(play, be used to give child something to do)
Evidence: 0.57
Remarkable(draw, be use to give information)
Evidence: 0.66
¬ Plausible(draw, be use to give information)
0.26
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.38
Plausible(play, be used to learn)
Evidence: 0.57
Remarkable(draw, be use to give information)
Evidence: 0.66
¬ Plausible(draw, be use to give information)
0.25
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.25
Plausible(game, be used to learn)
Evidence: 0.57
Remarkable(draw, be use to give information)
Evidence: 0.66
¬ Plausible(draw, be use to give information)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.66
Plausible(draw, be use to give information)
Evidence: 0.86
¬ Salient(draw, be use to give information)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(draw, be use to give information)
Evidence: 0.17
¬ Typical(draw, be use to give information)
Evidence: 0.57
¬ Remarkable(draw, be use to give information)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.66
Plausible(draw, be use to give information)
Evidence: 0.17
¬ Typical(draw, be use to give information)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(draw, be use to give information)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.29
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(draw, be use to give information)
Evidence: 0.41
¬ Typical(play, be used to learn)
0.26
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(draw, be use to give information)
Evidence: 0.54
¬ Typical(game, be used to learn)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.17
Typical(draw, be use to give information)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.24
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.17
Typical(draw, be use to give information)
Evidence: 0.41
¬ Typical(play, be used to learn)
0.20
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.17
Typical(draw, be use to give information)
Evidence: 0.54
¬ Typical(game, be used to learn)