dream: be motivated by good world

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be motivated by good world 1.00
be used to make sense of world 0.84
be used to change world 0.82
be motivated by have fun 0.81
be motivated by it make me feel happy 0.81
be motivated by to 0.81
be motivated by it be fun 0.80
be motivated by imagine good life for yourself 0.79
be motivated by play 0.78
be motivated by play be fun 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.30
¬ Typical(dream, be motivated by good world)
0.52
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.30
¬ Typical(dream, be motivated by good world)
0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.30
¬ Typical(dream, be motivated by good world)
0.49
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.30
¬ Typical(dream, be motivated by good world)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.85
¬ Plausible(play, be motivated by play)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.04
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.89
¬ Remarkable(play, be motivated by play)
0.22
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.22
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.56
Remarkable(dream, be motivated by good world)
Evidence: 0.45
¬ Plausible(dream, be motivated by good world)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.56
Remarkable(dream, be motivated by good world)
Evidence: 0.45
¬ Plausible(dream, be motivated by good world)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.56
Remarkable(dream, be motivated by good world)
Evidence: 0.45
¬ Plausible(dream, be motivated by good world)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.56
Remarkable(dream, be motivated by good world)
Evidence: 0.45
¬ Plausible(dream, be motivated by good world)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.70
¬ Salient(dream, be motivated by good world)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.56
Remarkable(dream, be motivated by good world)
Evidence: 0.05
¬ Remarkable(dream, be used to change world)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.70
Salient(dream, be motivated by good world)
Evidence: 0.12
¬ Salient(dream, be used to change world)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.56
Remarkable(dream, be motivated by good world)
Evidence: 0.25
¬ Remarkable(dream, be used to make sense of world)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.30
Typical(dream, be motivated by good world)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.70
Salient(dream, be motivated by good world)
Evidence: 0.52
¬ Salient(dream, be used to make sense of world)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.27
¬ Plausible(dream, be used to change world)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.30
Typical(dream, be motivated by good world)
Evidence: 0.28
¬ Typical(dream, be used to make sense of world)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.70
Salient(dream, be motivated by good world)
Evidence: 0.75
¬ Salient(dream, be motivated by imagine good life for yourself)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.62
¬ Plausible(dream, be used to make sense of world)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.56
Remarkable(dream, be motivated by good world)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.30
Typical(dream, be motivated by good world)
Evidence: 0.71
¬ Typical(dream, be used to change world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.70
Salient(dream, be motivated by good world)
Evidence: 0.30
¬ Typical(dream, be motivated by good world)
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.45
Plausible(dream, be motivated by good world)
Evidence: 0.30
¬ Typical(dream, be motivated by good world)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(dream, be motivated by good world)
Evidence: 0.08
¬ Typical(play, be motivated by play)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.30
Typical(dream, be motivated by good world)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.38
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.30
Typical(dream, be motivated by good world)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.30
Typical(dream, be motivated by good world)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.30
Typical(dream, be motivated by good world)
Evidence: 0.08
¬ Typical(play, be motivated by play)