drift: be bad in pinball fx2

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, parameter
Weight: 0.55
, error
Weight: 0.55
, effect
Weight: 0.54
, time
Weight: 0.49
Siblings slip
Weight: 0.33
, shift
Weight: 0.32
, drag
Weight: 0.32
, trend
Weight: 0.32
, drop
Weight: 0.32

Related properties

Property Similarity
be bad in pinball fx2 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.25
Plausible(drift, be bad in pinball fx2)
Evidence: 0.18
¬ Salient(drift, be bad in pinball fx2)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(drift, be bad in pinball fx2)
Evidence: 0.53
¬ Typical(drift, be bad in pinball fx2)
Evidence: 0.14
¬ Remarkable(drift, be bad in pinball fx2)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.25
Plausible(drift, be bad in pinball fx2)
Evidence: 0.53
¬ Typical(drift, be bad in pinball fx2)