drill bit: get stuck in wood

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, bit
Weight: 0.65
, item
Weight: 0.62
, tool
Weight: 0.59
, accessory
Weight: 0.59
Siblings think
Weight: 0.34
, playing game
Weight: 0.33
, little
Weight: 0.33
, push button
Weight: 0.33

Related properties

Property Similarity
get stuck in wood 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.57
Plausible(drill bit, get stuck in wood)
Evidence: 0.68
¬ Salient(drill bit, get stuck in wood)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Salient(drill bit, get stuck in wood)
Evidence: 0.54
¬ Typical(drill bit, get stuck in wood)
Evidence: 0.71
¬ Remarkable(drill bit, get stuck in wood)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.57
Plausible(drill bit, get stuck in wood)
Evidence: 0.54
¬ Typical(drill bit, get stuck in wood)