drink: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents alcoholic beverage
Weight: 0.76
, beer
Weight: 0.67
, meal
Weight: 0.65
, beverage
Weight: 0.61
Siblings chocolate milk
Weight: 0.75
, apple juice
Weight: 0.74
, soda
Weight: 0.73
, cider
Weight: 0.73
, hot chocolate
Weight: 0.72

Related properties

Property Similarity
be used to fun 1.00
be nice 0.79
be tasty and good for you 0.77
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.30
¬ Remarkable(drink, be used to fun)
Evidence: 0.75
¬ Remarkable(apple juice, be nice)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(drink, be used to fun)
Evidence: 0.84
¬ Remarkable(apple juice, be tasty and good for you)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.15
Plausible(drink, be used to fun)
Evidence: 0.75
Remarkable(apple juice, be nice)
Evidence: 0.17
¬ Plausible(apple juice, be nice)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.15
Plausible(drink, be used to fun)
Evidence: 0.84
Remarkable(apple juice, be tasty and good for you)
Evidence: 0.23
¬ Plausible(apple juice, be tasty and good for you)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.15
Plausible(drink, be used to fun)
Evidence: 0.48
¬ Salient(drink, be used to fun)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.70
Typical(drink, be used to fun)
Evidence: 0.35
¬ Typical(drink, be used to enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.30
Remarkable(drink, be used to fun)
Evidence: 0.31
¬ Remarkable(drink, be used to enjoyment)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.48
Salient(drink, be used to fun)
Evidence: 0.61
¬ Salient(drink, be used to enjoyment)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.15
Plausible(drink, be used to fun)
Evidence: 0.87
¬ Plausible(drink, be used to enjoyment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.48
Salient(drink, be used to fun)
Evidence: 0.70
¬ Typical(drink, be used to fun)
Evidence: 0.30
¬ Remarkable(drink, be used to fun)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.15
Plausible(drink, be used to fun)
Evidence: 0.70
¬ Typical(drink, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(drink, be used to fun)
Evidence: 0.34
¬ Typical(apple juice, be tasty and good for you)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.30
¬ Remarkable(drink, be used to fun)
Evidence: 0.46
¬ Typical(apple juice, be nice)