drive: requires get in vehicle

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.59
Siblings hard drive
Weight: 0.78
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Weight: 0.75
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Weight: 0.33
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Weight: 0.33
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Weight: 0.32

Related properties

Property Similarity
requires get in vehicle 1.00
requires vehicle 0.97
requires start vehicle 0.93
requires get car 0.93
requires car 0.91
requires have car 0.90
requires get license and vehicle 0.88
be used to control of vehicle 0.88
be used to control vehicle 0.88
requires buy car 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.95
¬ Salient(drive, requires get in vehicle)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.04
Typical(drive, requires get in vehicle)
Evidence: 0.04
¬ Typical(drive, requires vehicle)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.95
¬ Plausible(drive, requires vehicle)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.95
Salient(drive, requires get in vehicle)
Evidence: 0.95
¬ Salient(drive, requires vehicle)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.93
Remarkable(drive, requires get in vehicle)
Evidence: 0.91
¬ Remarkable(drive, requires vehicle)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.04
Typical(drive, requires get in vehicle)
Evidence: 0.04
¬ Typical(drive, requires start vehicle)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.94
¬ Plausible(drive, requires start vehicle)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Salient(drive, requires get in vehicle)
Evidence: 0.94
¬ Salient(drive, requires start vehicle)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.93
Remarkable(drive, requires get in vehicle)
Evidence: 0.92
¬ Remarkable(drive, requires start vehicle)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.91
¬ Plausible(drive, requires car)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.04
Typical(drive, requires get in vehicle)
Evidence: 0.05
¬ Typical(drive, requires car)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Salient(drive, requires get in vehicle)
Evidence: 0.92
¬ Salient(drive, requires car)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.93
¬ Plausible(drive, requires have car)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.04
Typical(drive, requires get in vehicle)
Evidence: 0.04
¬ Typical(drive, requires have car)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Salient(drive, requires get in vehicle)
Evidence: 0.93
¬ Salient(drive, requires have car)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.93
Remarkable(drive, requires get in vehicle)
Evidence: 0.93
¬ Remarkable(drive, requires car)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.97
¬ Plausible(drive, be used to control of vehicle)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Salient(drive, requires get in vehicle)
Evidence: 0.86
¬ Salient(drive, be used to control of vehicle)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(drive, requires get in vehicle)
Evidence: 0.93
¬ Remarkable(drive, requires have car)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.93
Remarkable(drive, requires get in vehicle)
Evidence: 0.75
¬ Remarkable(drive, be used to control of vehicle)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.55
¬ Plausible(drive, requires buy car)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Salient(drive, requires get in vehicle)
Evidence: 0.70
¬ Salient(drive, requires buy car)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Remarkable(drive, requires get in vehicle)
Evidence: 0.86
¬ Remarkable(drive, requires buy car)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.04
Typical(drive, requires get in vehicle)
Evidence: 0.10
¬ Typical(drive, be used to control of vehicle)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.04
Typical(drive, requires get in vehicle)
Evidence: 0.21
¬ Typical(drive, requires buy car)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(drive, requires get in vehicle)
Evidence: 0.04
¬ Typical(drive, requires get in vehicle)
Evidence: 0.93
¬ Remarkable(drive, requires get in vehicle)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(drive, requires get in vehicle)
Evidence: 0.04
¬ Typical(drive, requires get in vehicle)