drug dealer: get more time than murderers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, client
Weight: 0.63
, criminal
Weight: 0.62
, person
Weight: 0.62
Siblings drug
Weight: 0.59
, drug addict
Weight: 0.37
, drug use
Weight: 0.36
, pharmacist
Weight: 0.34

Related properties

Property Similarity
get more time than murderers 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.61
Plausible(drug dealer, get more time than murderers)
Evidence: 0.51
¬ Salient(drug dealer, get more time than murderers)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.51
Salient(drug dealer, get more time than murderers)
Evidence: 0.79
¬ Typical(drug dealer, get more time than murderers)
Evidence: 0.31
¬ Remarkable(drug dealer, get more time than murderers)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.61
Plausible(drug dealer, get more time than murderers)
Evidence: 0.79
¬ Typical(drug dealer, get more time than murderers)